Thursday, 1 March 2012

Reckoning Diary: There’s No Long Term Appeal | Games News

Kingdoms of Amalur: Reckoning has been around for several weeks and, although we’ve praised it during our review and throughout this Gamer Diary series, its long term appeal has pretty much vanished.

Reckoning is a massive game filled with all sorts of adventures, not to mention plenty of weapons, armors and enemies.

Besides the main quest, which takes around 20 to 30 hours to complete, there are also tens if not hundreds of side missions that need to be completed before truly finishing the massive role playing game made by 38 Studios and Big Huge Games.

Sadly, after completing the story, the game doesn’t manage to attract players with the rest of its content. Sure, I did complete some of the side missions for major factions like the House of Ballads, but my interest in the game has dropped considerably.

I still love its combat and visual style, I still hate the lockpicking and dispelling, but the game no longer attracts me.

After completing Skyrim’s main quest, you at least had to choose a faction and fight for either the Imperials or the Stormcloacks, thus deciding the fate of the land of Skyrim.

After finishing Reckoning, you do bring peace to its world, but there are still tens of side quests that are extremely basic and offer no sort of satisfaction once you complete them, only a small dose of XP, gold or loot, things I have more than enough.

I even changed my character midway through the story, going from the a rogue/melee one to a pure fighter, but not even that managed to get me interested in playing the game after the conclusion of its story.

What do you think? Are you still playing Reckoning or have you moved on, to other games or other platforms?

Share your thoughts on the massive RPG by leaving a comment below.

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